Download Beginning Nokia Apps Development: Qt and HTML5 for Symbian by Ray Rischpater, Daniel Zucker PDF

By Ray Rischpater, Daniel Zucker

Whereas media buzz frequently circulates round iPhone and Android, Nokia nonetheless leads the pack by way of international marketplace proportion. Symbian, for example, is still the main regular cellular working procedure. With Nokia's open improvement platform, the possibilities on hand for cellular builders to focus on this enormously well known working approach are plentiful and transparent. Use Qt to focus on either systems: Symbian, the main prevalent cellular working procedure on the earth, in addition to MeeGo, the Intel/Nokia platform for cellular units. boost HTML5 purposes for either Symbian and MeeGo structures that would run with little amendment on different cellular structures. amateur builders research the fundamentals of Qt with a cellular slant, giving them the power to focus on either computer and cellular structures. What you’ll examine how one can do Qt fundamentals what's QML or the Qt Markup Language what's Qt for Meego and the way to take advantage of it and the way to take advantage of it tips to paintings with the net Runtime Why cellular improvement is assorted tips on how to port/support MeeGo and Symbian structures Who this booklet is for This must-have booklet is for cellular builders desirous to aim the Meego and Symbian structures (either because the sole platform or in cross-platform development), and current cellular builders desirous to commence utilizing Qt. desk of Contents Introducing Nokia’s software program Platform Designing Your program operating with the Nokia Qt SDK starting Qt improvement Doing extra with Qt Introducing Qt quickly constructing with HTML5 checking out Your software Deploying Your program

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Brainstorming is one technique that can be a good place to start. It also gives you a chance to involve your entire team in the creative process. To brainstorm, gather all team members and give them 10 to 15 minutes to design on their own. Then members share their ideas. In brainstorming, it is important to make everyone feel comfortable to share ideas no matter how crazy. It is also a good way to generate new ideas and can foster a sense of ownership and buy-in from the team. Sketching is a useful technique for communicating ideas.

For more information on testing, we will return to this topic in more detail later in Chapter 8. CHAPTER 2: Designing Your Application Additional Topics: Gestalt and Unity Gestalt is a German word meaning shape or form. Within the context of design, gestalt refers to a design’s wholeness, which is more than the sum of its parts. Gestalt emphasizes how the different parts of a design interrelate. Key principles of gestalt perceptual organization are:  Similarity: refers to how objects look. Items that appear similar will be naturally grouped together.

In this phase you outline the basics to understand what you want to do and why you are doing it. Did you identify a market need that is not currently being met, or are you planning to improve a product that already exists. This is also a good time to start choosing your technology approach. Will you use a native SDK like Qt, or will you use HTML5? Is there a new technology that now makes things possible that weren’t before? At this early stage, you should understand what you are trying to accomplish, as well as the constraints you are under—both business and technical—in order to get it done.

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