By Deena McKinney, Christopher Howard, Carla Hollar, Krister M. Michl, Peter Woodworth
Outdated goals Die
The goals of Concordia lie damaged within the wake of the excessive King's disappearance. For commoner and noble fae alike, anarchy spreads around the land and threatens the very changeling international. but those that think that the worst has transpired now realize a brand new danger: The gates of Arcadia swing broad as soon as again.
New Nightmares Begin
The 5 sidhe homes left in the back of in Arcadia go back to the mortal international and discover a war-torn land ripe for conquest. The booklet of misplaced homes explores the repercussions of the second one Resurgence as a brand new wave of noble fae burst onto the scene, able to take their locations as saviors or overlords. not anything is still an identical.
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Extra info for Book of Lost Houses: The Second Coming (Changeling: The Dreaming)
A thousand years of darkness, fear, and savagery followed Earthfall, during which time the magical, technological, and cultural successes of Azlant and Thassilon were lost. Ever so slowly, though, humanity drew itself up from barbarism, as the great empires of Osirion and Taldor arose from the ashes in the Age of Destiny. Human civilization once again spread across Avistan and Garund. A hundred years ago, humanity stood on the edge of a new age. Prophecies spoke of the return of the great god Aroden and, with him, a new renaissance for his chosen people in the modern empire of Cheliax.
Storms wrack the Inner Sea region for several weeks. Thousands abandon Korvosa for Magnimar. Osirians overthrow their Keleshite masters and Prince Khemet I takes control, citing a bloodline that dates back to the ancient pharaohs. Ulizmila, reportedly the granddaughter of Baba Yaga, arrives in Darkmoon Vale. Baba Yaga installs her daughter Elvanna as sovereign of Irrisen. The astrological philosophers of Lirgen take their own lives after evacuating their people from what becomes known as the Sodden Lands.
Still, half-orcs often find it difficult to shed their savage natures and adapt to the world of humans. Impatient, impulsive, greedy, prone to violence when frustrated, and often none too bright, halforcs nevertheless embody the full range of human emotion and imagination. Across the many nations in which they dwell, half-orcs venerate all the common chaotic deities, but most who practice even intermittent worship of a god tend to venerate Gorum. This deity exemplifies battle, the half-orc’s lot in life, and strength, which many consider to be the half-orc’s greatest blessing.