Download Diaspora: Hard Science-Fiction Role-Playing With Fate by C. W. Marshall, Tim Dyke, Byron Kerr, Brad Murray PDF

By C. W. Marshall, Tim Dyke, Byron Kerr, Brad Murray

What is Diaspora?

Diaspora is a self-contained role-playing online game, with ideas for starship battles, person wrestle, social interplay, and platoon-scale engagement, in an unique technology fiction surroundings that you just support design.


Humans were in house tens of millions of years, and societies have risen and fallen such a lot of occasions that nobody recollects the place we come from.

Colonies are grouped in clusters of some structures attached through slipstreams – artifacts of the cosmos or even a forgotten expertise. basically the slipstreams permit trip quicker than gentle. except that, spacecraft make do with response drives, dumping warmth as most sensible they can.


Diaspora makes use of the destiny model three engine from Spirit of the Century. It includes great simplification and amendment of the SotC middle (reducing the Stunts process, for instance, to 4 pages) and the addition of a number of mini-games that may be run as self sufficient wargames exterior to the RPG itself. Of specific curiosity are the platoon-scale wargame which gives a whole miniatures sf/armour online game utilizing story-driving parts instead of simulation, and the 1st consultation atmosphere new release principles, which contain the gamers in addition to the GM in making a cluster of big name systems.


Diaspora Homepage
2010 ENnies - top ideas - Winner

Show description

Read Online or Download Diaspora: Hard Science-Fiction Role-Playing With Fate PDF

Similar role-playing games books

Star Wars Roleplaying Game Core Rulebook, Saga Edition

Immerse your self within the pleasure of the best area fable of all time!

This new version of the celebrity Wars Roleplaying video game encapsulates all six characteristic motion pictures whereas offering a radical revision of the rule of thumb, making the sport more uncomplicated to benefit whereas enhancing the general online game event. This new version contains new personality talents and thoughts, a global gazetteer, information for key characters from all six superstar Wars motion pictures and the multiplied Universe, and directions on tips on how to use famous person Wars miniatures and conflict maps in play.

Xenology: Notes and Research from the Alien Bestiary of Biegel (Warhammer 40K)

This heritage booklet is an Inquisition research into the varied alien risk that threatens the Imperium. In a far-flung learn station on Biegel nine, a renegade inquisitor has accumulated jointly a suite of extraterrestrial beings from around the galaxy and is retaining them alive to review. whilst a rival inquisitor is distributed to enquire his heretical menagerie, he uncovers many stuff top left undiscovered.

Dungeon Master's Guide 2 (Dungeons & Dragons 4th Ed: Core Rulebook)

A resource of proposal for Dungeon Masters of any level

This center rulebook for the Dungeons & Dragons® Roleplaying video game gains recommendation and ideas for Dungeon Masters of all degrees of expertise, with a specific specialize in operating adventures and campaigns within the paragon tier (levels 11—20). It contains complex encounter-building instruments (including traps and talent challenges), storytelling how you can convey your online game to lifestyles, new monster frameworks that will help you craft the correct villain, instance crusade arcs, a entire examine ability demanding situations, and a close “home base” for paragon-tier adventurers–the interplanar urban of Sigil.

Uploader free up Notes:
Scanned PDF, comprises bookmarks & OCR/searchable text

The Grey Mountains (MERP ICE #3113)

Forming the northern border of the Rhovanion and Mirkwood, the gray Mountains span 400 miles: from Angmar's Witch-realm to the Iron Hills. Shot via with Dwarven mines, Orc warrens and Dragon caves, the Ered Mithrin are a chilly and foreboding levels. They promise treasure and event, yet extra usually convey an premature death to explorers.

Additional info for Diaspora: Hard Science-Fiction Role-Playing With Fate

Sample text

Most characters will want at least one combat Skill and one space Skill, or will have a good story for why they do not. Agility—measures how fast, flexible, and dexterous a character is. Use Agility to throw for accuracy (opposed attack roll to hit someone with a rock), to dodge an attack (opposed roll against an attack roll), or to vault a fence (fixed difficulty). It is most typically used as a movement check in combat. Apex: an acrobat or similar athlete; his speed and precision of movement are legendary.

Though this Skill supplants combat Skills while in micro-gravity it does not confer any special familiarity with the weapons—checks to clear jams, disassemble, re-assemble, fix sights, or otherwise manipulate the weapon itself use the appropriate weapon skill. Apex: the MicroG specialist is completely at home in very low gravity, able to find a grip or brace on any surface and never making “up-bias” mistakes—he’ll pick whatever orientation is most advantageous at any time, using recoil to advantage and instinctively ignoring ballistics and coriolis effects.

In deep multi-collapse databases he might even be a kind of archaeologist, able to dredge up obscure ancient algorithms and craft them to the current purpose to great effect. Every problem looks like a computer problem to the Computer specialist, and it often is—he’s the guy that wired the airlock to ignore safety interlocks and blow those boarders out of the hull, and then fixed it afterwards. Culture/Tech—represents the facility of the character with culture and technology of a given system in the cluster.

Download PDF sample

Rated 4.40 of 5 – based on 41 votes