By Davis Chapman
Learn visible C++ during the educate your self sequence, with sections on: Q&A, Do's and Don'ts, Workshop, Shaded syntax containers, Type/Output/Analysis icons. Week One starts off you with visible C++. After fitting and maneuvering throughout the elements of the software program, you will study a initial software to get the texture for C++ and visible C++. you are going to study: C++ fundamentals; hierarchies; individuals, capabilities, and gadgets; inheritance; MFC; fitting visible C++, the visible C++ compiler. In Week , you will examine elements of home windows functions and the way they're invoked with visible C++. themes comprise: keyboard enter; mouse utilization; facts dossier dealing with; lists and serialization; toolbars and standing bars; pix; and initiatives. Week 3 examines the extra concerned elements of visible C++ and home windows functions.
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Additional resources for Teach Yourself Visual C++ 6 in 21 Days
4. 4. The finished drawing program. Capturing Keyboard Events Reading keyboard events is similar to reading mouse events. As with the mouse, there are event messages for when a key is pressed and when it is released. 2. 2. KEYBOARD 57 EVENT MESSAGES. Message Description WM_KEYDOWN A key has been pressed down. WM _ K E Y U P A key has been released. The keyboard obviously has fewer messages than the mouse does. Then again, there are only so many things that you can do with the keyboard. These event messages are available on the dialog window object and are triggered only if there are no enabled controls on the window.
Repeat steps 3 through 5 for all the other controls for which you need to add variables. 2. 8. Adding a variable to a control. 2. VARIABLES FOR APPLICATION CONTROLS. Control Variable Name Category Type IDC_MSG m_strMessage Value CString IDC_PROGTORUN m_strProgToRun Value CString IDC_CKENBLMSG m_bEnableMsg Value BOOL IDC_CKENBLPGM m_bEnablePgm Value BOOL IDC_CKSHWMSG m_bShowMsg Value BOOL IDC_CKSHWPGM m_bShowPgm Value BOOL Tip All these variables are prefixed with m _ because they are class member variables.
Specifying the Control Tab Order Now that you have all the controls laid out on the window, you need to make sure that the user navigates in the order you want if he or she uses the Tab key to move around the window. You can specify the tab order by following these steps: 1. Select either the dialog window or one of the controls on the window in the editing area of the Developer Studio. 2. Choose Layout | Tab Order from the menu. By turning on the Tab Order, you see a number beside each of the controls on the window.