Download The Nightmare Switch by Monte Cook PDF

By Monte Cook

Particular to kickstarter backers, this introductory experience was once used at conventions while demonstrating the area and online game mechanics.

The land of Seshar is a dry desolate tract crisscrossed with man made waterways created in days long gone. The village of Redstone lies upon this kind of waterways, flourishing because of its brisk exchange in stone quarried close by and its tremendous able clave of 3 Aeon clergymen. after which, one evening, every thing replaced.

Show description

Read or Download The Nightmare Switch PDF

Similar role-playing games books

Star Wars Roleplaying Game Core Rulebook, Saga Edition

Immerse your self within the pleasure of the best area myth of all time!

This new version of the superstar Wars Roleplaying video game encapsulates all six characteristic movies whereas featuring a radical revision of the guideline, making the sport more straightforward to profit whereas bettering the final online game event. This re-creation comprises new personality skills and thoughts, a global gazetteer, information for key characters from all six superstar Wars motion pictures and the improved Universe, and instructions on find out how to use superstar Wars miniatures and conflict maps in play.

Xenology: Notes and Research from the Alien Bestiary of Biegel (Warhammer 40K)

This historical past booklet is an Inquisition research into the various alien threat that threatens the Imperium. In a far-flung examine station on Biegel nine, a renegade inquisitor has collected jointly a set of extraterrestrial beings from around the galaxy and is protecting them alive to check. whilst a rival inquisitor is distributed to enquire his heretical menagerie, he uncovers many stuff most sensible left undiscovered.

Dungeon Master's Guide 2 (Dungeons & Dragons 4th Ed: Core Rulebook)

A resource of suggestion for Dungeon Masters of any level

This middle rulebook for the Dungeons & Dragons® Roleplaying online game positive factors recommendation and principles for Dungeon Masters of all degrees of expertise, with a selected specialize in working adventures and campaigns within the paragon tier (levels 11—20). It contains complex encounter-building instruments (including traps and ability challenges), storytelling the best way to carry your video game to existence, new monster frameworks that will help you craft the right villain, instance crusade arcs, a accomplished examine ability demanding situations, and an in depth “home base” for paragon-tier adventurers–the interplanar urban of Sigil.

Uploader liberate Notes:
Scanned PDF, contains bookmarks & OCR/searchable text

The Grey Mountains (MERP ICE #3113)

Forming the northern border of the Rhovanion and Mirkwood, the gray Mountains span 400 miles: from Angmar's Witch-realm to the Iron Hills. Shot via with Dwarven mines, Orc warrens and Dragon caves, the Ered Mithrin are a chilly and foreboding levels. They promise treasure and experience, yet extra frequently carry an premature loss of life to explorers.

Extra info for The Nightmare Switch

Example text

Veteran Nazzadi accounts of the colonies’ fate have been sketchy at best. Most have assumed that they were destroyed. NEG communications stations periodically attempt to reestablish contact, so far to no avail. 44 ChApTer Three The Art of the Game CthulhuTech is a storytelling game based on the synthesis of two very different genres. On one hand, it’s a universe filled with the conventions of the mecha giant robot genre from anime. On the other, it’s a dark world of eldritch horror, magic, and terrible monstrous living gods.

Six Tagers choose new secret names when they are reborn. Similar to the callsigns of mecha jocks, these names somehow describe the essence of the new being. Bloodcry, Crimson, Slaughter, Stitch, Wight, and similar names are chosen by newborn Tagers. Tagers, as they have become known, are mortals who have undergone the Rite of Sacred Union, joining with a higher being or what is now called a Ta’ge symbiont. ” While capable of appearing and registering mortal to all examination, they can join with their symbionts and become holy warriors.

As these victims move from one level of initiation to the next, they eventually find themselves moving into the Esoteric Order. Those who become frightened or keep their sanity and refuse to join are either eaten or carted off to rape camps. Mortal cultists, Deep Ones, and Hybrids are not the only children of the Esoteric Order. Spawn come from deep under the oceans to guide the Cult as their own hands. Only Dagon, father of the Deep Ones, is their equal. They wield enormous alien power and The Esoteric Order of Dagon is composed of both monstrous minions and mortal monsters.

Download PDF sample

Rated 4.44 of 5 – based on 39 votes