Download Xenology: Notes and Research from the Alien Bestiary of by Simon Spurrier PDF

By Simon Spurrier

This heritage publication is an Inquisition research into the varied alien risk that threatens the Imperium. In a far-flung learn station on Biegel nine, a renegade inquisitor has amassed jointly a suite of extraterrestrial beings from around the galaxy and is maintaining them alive to review. while a rival inquisitor is shipped to enquire his heretical menagerie, he uncovers many stuff most sensible left undiscovered. With wonderful history information on all of the major alien races of the Warhammer 40,000 universe, and a few new discoveries in addition, it's choked with impressive new art, together with distinct dissections of the themes investigated. darkish secrets and techniques are published, not just in regards to the interesting creatures below scrutiny, but additionally the operating of the shadowy Ordo Xenos itself. This booklet is a needs to for any lovers of extraterrestrial beings and the Warhammer 40,000.

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Xenology: Notes and Research from the Alien Bestiary of Biegel (Warhammer 40K)

This heritage booklet is an Inquisition research into the varied alien risk that threatens the Imperium. In a far-flung learn station on Biegel nine, a renegade inquisitor has amassed jointly a set of extraterrestrial beings from around the galaxy and is retaining them alive to check. while a rival inquisitor is distributed to enquire his heretical menagerie, he uncovers many stuff most sensible left undiscovered.

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Extra info for Xenology: Notes and Research from the Alien Bestiary of Biegel (Warhammer 40K)

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Hit -foiNts AVERAGE OF CON AND SIZ AI! physical beings have hit points. Figure hit points by adding CON plus SIZ, and dividing the total by two. Round up any frac- imum. Should POW increase, magic points would begin a pro rata increase immediately. tion. When an investigator is injured or wounded, use a pencil to mark off the number of hit points lost on the hit point section of the investigator sheet Always apply the hit point loss before any loss to CON. Lost hit points return naturally at the rate of ID3 hit points per game week.

Round up any frac- imum. Should POW increase, magic points would begin a pro rata increase immediately. tion. When an investigator is injured or wounded, use a pencil to mark off the number of hit points lost on the hit point section of the investigator sheet Always apply the hit point loss before any loss to CON. Lost hit points return naturally at the rate of ID3 hit points per game week. The First Aid or Medicine skills can immediately restore iD3 hit points as emergency treatment. til : • When hit points reach two or less, characters go unconscious, and no longer influence the game.

MAXIMUM EQUALS POW Investigator magic points equal investigator POw. Magic points might be spent casting spells or fighting off malign influences. Magic points naturally regenerate: all can return in 24 hours. Prorate the return of partial losses. :f,Q~t" is wh""" th' Should an investigator's magic points reach zero, he or she is emotionally drained. and faints until one magic point regenerates. Should POW d«rease, magic points would not diminish until spenl, whereupon they would return only to the new max- finds ,nr,,- pl,y" taining or evocative.

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